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Sims 3 fire mod
Sims 3 fire mod












sims 3 fire mod sims 3 fire mod

Now, sims who have studied Fire Safety will keep panicking for only half the regular duration.

#Sims 3 fire mod update

This update fixes this mess, and makes Maxis' code actually work properly. In addition, the fire tile constantly keeps pushing sims to panic, meaning that even if sims stopped panicking earlier, they would again be pushed to panic immediately anyway.

sims 3 fire mod

This is why, in an unmodded game, every sim panics for the exact same duration. The problem is that sims are always in Hurry mode when they panic. What they intended to do was that sims who have studied Fire Safety would stop panicking much earlier than sims with no knowledge of Fire Safety, but the code that Maxis put makes no difference at all, because the game always checks to see if the sim who is panicking is in Hurry mode, if so, the game stops the sim from panicking. However, Maxis did try to make it so that studying Fire Safety would have an effect on gameplay. There is no difference between a sim who has studied Fire Safety and a sim who has not. I really meant that, it truly does nothing. UPDATE 3: In the original description, I said that studying Fire Safety does nothing. UPDATE 4: Sims who have studied Fire Safety will also be pushed by the fire tile to interact with the fire at all times. If both the sim and the fire are inside, then the sim needs to be within 15 tiles of the fire to react. If the sim and the fire are both outside, then sims will react right away. If the sim is outside and the fire inside, or if the sim is inside and the fire outside, then sims won't react to the fire. Sims who have a cell phone will use their cell phone to call the firefighters. This update prevents this behaviour, as there is no need for it. UPDATE 6: The game pushes sims into hurry mode when they react to fire in certain cases, but it shouldn't, because it increases their animation speed and it doesn't look natural at all. If both the sim and the fire are inside but in different rooms, then the sim needs to be within 25 tiles to react, if not, then the sim still has a 40% chance to react. UPDATE 7: This update makes it so that if the fire is outside and the sim inside, or the sim outside and the fire inside, the sim needs to be within 15 tiles of the fire to react, if not, then the sim still has a 20% chance to react. The fire tile itself won't push sims into hurry-mode. In addition, I have added the Hurry feature back to the mod, but sims will only be eligible to hurry when they first react to a fire tile, or if it has been some time since they last reacted to a particular fire tile. This is not supposed to happen, so this update fixes this by preventing sims outside from trying to react to fires on apartment lots and failing. UPDATE 8: I found out that when sims on an apartment lot react to fire and when they run out of the apartment, they will still attempt to react to fire while waiting near the mailbox, which causes sims to satisfy their Fire fears again and decrease the date/outing score if there is an outing/date. UPDATE 9: Sims could still be pushed to react to fires even if they were next to the mailbox on apartment lots. Sims will now be put into hurry mode no matter what. Sims on an apartment lot will still not react if they are in the original outdoor room (room 0), because they are not supposed to. This is better, because sims have the Fire fear and this is the only way to satisfy that fear. Sims can now react to fires autonomously even if they are very far away from the fire just like in an unmodded game.

sims 3 fire mod

Sims are not supposed to hurry while panicking, rather they are supposed to hurry through whatever non-fire related interaction they are currently engaged in. UPDATE 11: I found out why sometimes sims end up hurrying while panicking.














Sims 3 fire mod